Vintage T8s:

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Legacy T8s:

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Columbus 28.02.2015
Senigallia 22.02.2015
Milan 21.02.2015
Bloomsburg 07.02.2015
Norwalk 07.02.2015
Muehltal 25.01.2015
Black Magic Invitational 31.01.2015
LCV 01.2015 30.01.2015
Muehltal 22.02.2015
Durham 01.02.2015
Sandusky 22.09.2012 *1.*
by Sam Krohlow

Westmont 15.09.2012 *4.*
by Joshua Potucek

GenCon Vintage Worlds 17.08.2012 *8.*
by Kevin Poenisch

GenCon Vintage Worlds 17.08.2012 *2.*
by Blaine Christiansen

Sandusky 04.08.2012 *1.*
by Sam Krohlow

Zuerich 09.11.2014
Kirchenburg Tiefenstockheim (Franken Masters) 18.03.2012
Uster 04.09.2011
Verona 26.06.2011
Nürnberg 25.06.2011
Annecy 14.05.2011
Manila 30.04.2011
Manila 24.04.2011
Manila 06.02.2011
Verona 06.02.2011
More Vintage T8s...More Vintage Events...More Reports...More Legacy T8s...More Legacy Events...
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Bloomsburg 31.03.2012 *1.* by Joshua Potucek

Bloomsburg had a grand # 0f 39 players for the event! So below is the list I won with taking home a Mox Ruby and a Gencon pass. I decided to play a deck I designed about 4 months ago that runs night's whisper and gush engine, and I call it Black Magic.

“Black Magic”-

1 Fastbond
4 Gush
3 Night’s Whisper
2 Jace, the Mind Sculptor
2 Empty the Warrens
4 Force of Will
3 Mana Drain
2 Mental Misstep
1 Flusterstorm
1 Yawgmoth’s Will
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Merchant Scroll
1 Tinker
1 Blightsteel Colossus
1 Time Walk
1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Hurkyl’s Recall
1 Ancient Grudge
1 Viashino Heretic
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Volcanic Island
1 Mountain
2 Tropical Island
3 Underground Sea
2 Island
4 Scalding Tarn
1 Misty Rainforest
1 Flooded Strand
1 Polluted Delta

4 Leyline of the Void
2 Yixlid Jailer
1 Grafdigger’s Cage
1 Duress
3 Ingot Chewer
1 Ancient Grudge
1 Viashino Heretic
1 Pernicious Deed
1 Volcanic Island

Rd 1, Mark (world champ) on Dredge
Game 1, I lose pretty fast as I don't get early blightsteel in play
Game 2, I think Mark mulls to 3, I have turn 1 tinker for BSC.
Game 3, Mark powders away 3 claims. I have Leyline, deed, tinker, lotus, BSC, fetch, flusterstorm. Open with leyline. Play lotus land pass, He still does'nt answer leyline, I flusterstorm a chain, then cast tinker next turn or 2 for cage. I end up draining a imp a few turns later and vamp for Jace. I Jace a few turns play another leyline and set up an empty for like 8 and win from there

Rd 2, Paul Mastriano on Meandeck Bant control (similar to Demars bant I guess)
Game 1, I mull to 6 with BSC, He has a bunch of guys fast, and he is attacking with a 4/5 predator. I am at 7 life by the time I am able to set up an empty for like 8. I vamp tutor thinking about getting empty, but realize I will still lose to predator so I just scoop so he gets less information
Game 2, I end up vamping for tinker on turn 3 or 4 and that wins the game.
Game 3, I have a hand with lotus, sol ring, ponder, mountian, fetch, empty, X. I decide to empty for 6 instead of 8 which may have been wrong looking back on this. I play mountain, sol ring, lotus, into empty. Looking back I could have ran lotus out, sack for blue, play ring, ponder, and empty. What was in the back of my brain was what if Paul counters lotus if I play it in that sequence then I am dead in the water. I know most people don't counter lotus but I wasnt risking it. Also I wanted to run ring out first incase he had misstep. If he missteps ring I play empty the following turn anyway. So back to the game he has a predator, and another dork maybe pridemage. He is chumping some tokens and finally I set up tinker, he has swords so I go up to 24 life, which was reallllllly nice. I only have 2 tokens left when I hit a Jace. Bounce predator, and get in a few more damage, Jace dies 2 turns later and I draw the second Jace. Some say this was lucky, but I say I didn't hit any gush or whisper so I should draw something relevant. The second Jace allows me to win.

Rd 3, Jon on mono black Dark Times
Game 1, I have force, force, force, hurk, will, land, land. He duresses a force turn 1, thoughtseizes force turn 2, then I hit mystical for recall. I recall into demonic, gush, walk, I demonic for lotus, play will, get tinker, play tinker and walk for the win.
Game 2, My hand is duress, drain, misstep, jet, 3 land. He plays turn 1 ritual which I misstep. I duress him on my turn and see no more swamps, he has dark depths, hexmage, waste, edict, X. I take edict, realizing when he hits another black source I lose. He doesn;t draw a swamp so I survive another turn. I play land and pass. He plays duress, which I drain (I am mana flooded at this point with all mana in hand). I then draw vamp tutor. He plays imperial seal on his turn. I play vamp for tinker at EOT, then tinker BSC on my turn. He plays combo and gets 20/20 dude. My BSC takes down the 20/20 then wins.

Rd 4, Jon Richards on Shops
Game 1, This is a long game and I have a small window to play empty in mid game after using grudge I use gush 2 times and do not hit a fetch or a red souce to get empty off and I lose (he wasted my volc earlier).
Game 2, My hand is force, drain, lotus, crypt, chewer, 2 tarn. This hand wins pretty easily as I dont counter the fist sphere, then drain a revoker and cast chewer killing sphere, Then I cast gush next turn or 2 and hit heretic, and this game is over fast.
Game 3, My hand is force, recall, ponder, crypt, island, sapphire, drain. I force a turn 1 good card, maybe lodestone or wurmcoil I forget. I play mox island pass, I drain another good threat, then cast recall on my turn and hit chewer, and empty. I end up emptying for like 8 dudes, He plays hellkite (the one that can eat permanents, I think thats the name of the card) I chewer it and he loses from there

Rd 5 and 6 ID

Top 8, My really close friend Dave Reitnauer scoops me to the top 4 saying he is not confident playing me and thinks I have better odds at winning the tournament compared to him (he hasn't played in a while).

Top 4, Rob Edwards on Espresso
Game 1, I believe he had crucible strip, and karn this game so I lose.
Game 2, I have empty for 16 on turn 2 or 3 I believe. He played turn 1 crucible.
Game 3, I keep a hand with walk, crypt, sapphire, emerald, 3 land. ( I thought about this hand for a while and decided on keeping it based on me running a good amount of shops hate and it has alot of mana. That being said I could have easily decided to mull this hand too) He plays turn 1 trinisphere of course. I start laying lands and passing turns, he has 2 waste, I still hit land drops as I have 17 post board. He plays wire, stuck on 3 mana. that fades down and casts another. I finally draw something relevant and it was recall. I recall on upkeep and continue with land drops. He kept a hand with 2 waste, tomb, mox. So I guess its luck of the draw he didn't hit more mana. I hit an ancient grudge and that seals the deal. I follow that up the next turn with empty for 16 goblins again.

Finals, Phil (newer vintage player) on homebrew shops.
Game 1, He has a hand with 5 or 6 mana cards in hand and 1-2 sphere. I have crypt, mox, land, and I forget alot of this match bc it was the easiest match I had all day and just forget it. I do cast 2 nights whispers, and between those, losing two crypt rolls, and fetching I am at 8 life. I mystical for grudge for 2 reasons to stop his threats and if need be I can nuke my crypt. Fortunately I start winning rolls like a god-dam-champion haha. I win 6 in a row and Mark starts talking to Mr. Thompson about betting on my rolls. At this point I win the 8th and 9th roll, and the betting begins. Mark wins all of the bets as I continue winning rolls. It was nice I didn't have to use grudge on my crypt after all. All the while I hardcast force on something, and used 2 drains. I cast empty for 4 guys to start a clock. Finally my one drain nets 6 mana and I cast will through 2 spheres. I then go for empty under 2 spheres for like another 8-12 more guys and he sees that play and scoops before I do it.
Game 2, He mulls to 5. I mull to 6. My hand is tinker, crypt, vamp, sea, island, gush. He plays rishadan port, and passes the turn (clearly he should mulligan to 4, which enforces the fact that he is new to vintage) I have tinker turn 1. He plays wire, and stalls the game a few turns, I vamp for force then finally get to attack for the win.

The deck was excellent! I wouldn't change anything about the maindeck. Hope you guys like the read!

More Reports by this author:

Westmont 15.09.2012 *4.*
by Joshua Potucek

Westmont 19.05.2012 *1.*
by Joshua Potucek

Bloomsburg 21.01.2012 *1.*
by Joshua Potucek