As most people know by now, I finished 2nd at Vintage Worlds with my Workshop list that included a couple interesting innovations. For lack of a better name, I call the deck BC MUD. It slowly evolved from a MUD aggro list with Slash Panthers and all that noise to something that fairly closely resembles Espresso Stax with a few key differences. Some of the card choices are just really solid cards that have been overlooked (Buried Ruin), some are a response to what I expected to be a fairly creature/permanent-based metagame (Triskelion, Ratchet Bomb). But all in all, this is just a cohesive and consistent Workshop deck. So here we go… BC MUD:
4 Mishra's Workshop
4 Buried Ruin
4 Ancient Tomb
1 Tolarian Academy
1 Strip Mine
1 City of Traitors
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mana Vault
4 Lodestone Golem
3 Phyrexian Metamorph
3 Phyrexian Revoker
2 Karn, Silver Golem
4 Tangle Wire
4 Chalice of the Void
3 Crucible of Worlds
2 Ratchet Bomb
1 Crucible of Worlds
4 Grafdigger's Cage
4 Tormod's Crypt
3 Wurmcoil Engine
3 Sphere of Resistance
Some notes on the noticeable differences between this build and other common lists:
No Sphere of Resistance main: I go back and forth on this, but I have found that Spheres can slow down this deck almost as much as they slow down the opponent. Some stuff in this deck costs a lot of mana (Karn, Triskelion), and some of the lands are utility lands (Buried Ruin, Wasteland) rather than big mana producers. Between Revokers, Lodestone, Wastelands, and Tangle Wires, you should be able to mess with their mana enough without needing to include Spheres. But again, I’m still not 100% sure that this is right.
Triskelion: As a mentioned above, it costs a lot of mana, but it is really strong right now. Trike kills Bob, Snapcaster, Delver, Welder, Clique, Revoker, Thalia, Hierarch, Kataki, etc. It can kill also kill Lodestone, Trygon, and Jace. Trike can do wacky awesome stuff against Dredge like stacking shots on Narcomoebas and Bloodghast, then killing itself to remove Bridges.
Ratchet Bomb: A little turn intensive, but a good removal spell. Ratchet Bomb is one of the only ways for artifact decks to kill an Oath. It’s also a good way to kill a bunch of zombie tokens. Not a bad move to just kill some Moxen. Overall, I have been very happy with it.
Buried Ruin: I TOTALLY underestimated this card when it was first spoiled, but I am sold on it now. MUD generally doesn't have a draw engine at all unless you run something clunky like Bottled Cloister or Trading Post. Buried Ruin gives you the ability to gain some card advantage by refilling your hand from your graveyard. Combine this with Crucible of Worlds, and it is a constant source of business.
My general sideboarding strategies:
Blue-based control w/ not many creatures (or combo): -3 Trike, +3 Sphere
Blue-based decks w/ several creatures: Nothin'
Oath: -3 Revoker, -1 Karn, +4 Grafdigger's Cage
Dredge: -4 Tangle Wire, -3 Smokestack, -3 Revoker, -2 Karn, +4 Grafdigger's Cage, +4 Tormod's Crypt, +3 Sphere, +1 Crucible
Landstill: -3 Triskelion, -1 Revoker, +3 Wurmcoil Engine, +1 Crucible
RUG Delver: -3 Revoker, +3 Wurmcoil Engine
Shops: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine
Fish: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine
Here are my Gencon tournament reports to the best of my knowledge. It has been a couple days, and my notes are very sketchy, so forgive me if I get some of the details wrong. I first played in the Thursday 10 AM Vintage Prelim, which had around 60 players (6 rounds).
10 AM Vintage Prelim:
Round 1: AJ Grasso – Landstill
Game 1: I win the die roll and play Black Lotus, Mana Crypt, Mana Vault, Trinisphere (which gets countered), Lodestone Golem. He plays Sapphire, Mishra’s Factory. I draw and play Mishra’s Workshop, Phyrexian Revoker naming Sapphire, and Tangle Wire. He scoops.
Game 2: This is a much longer game. He starts with land, go. Over several turns I get Chalice at 1, Smokestack, and Ratchet Bomb. He evokes an Ingot Chewer, and plays a Viashino Heretic which starts blowing up stuff. I hit a Wurmcoil Engine and Metamorph a copy of the Wurmcoil. They are sufficient to fight through the Heretic.
Matches 1-0, games 2-0.
Round 2: Nate Ponce – Planeswalker Control
Game 1: I mulligan to 5. He starts with Trop, Ancestral Recall. I play a Phyrexian Revoker blind naming Jace TMS, which turns out to be a good thing to name. However, he is able to play Chandra, the Firebrand… yep… Chandra, the Firebrand. She takes out the Revoker, and he plays his Jace. I have an active Smokestack that I am trying to use to clear the board, but he starts forking things with Chandra. First he forks a Thirst for Knowledge, then a Regrowth. Every turn he is Brainstorming with Jace, so he keeps hitting land drops and Moxes. I eventually am overrun by my own Smokestack and scoop ‘em up.
Game 2: I start with Workshop, Crucible. He plays fetchland, Volcanic, Ingot Chewer killing the Crucible. I Wasteland the Volcanic. Later I play a Triskelion that gets FOW’ed. I play a Chalice at 1 that gets Mana Drained. Then he just kinda dumps Key/Vault onto the table and wins. I don’t even think he had to tutor for it.
Matches 1-1, games 2-2.
Round 3: David King – Oath
Game 1: I win the roll and go Mox, Mox, Mana Crypt, Lodestone. He answers with Lotus, Mox, Orchard, Crypt, Jace bouncing Lodestone. I replay Lodestone. He Brainstorms with Jace and plays an Oath. I do very little. He Oaths up a Griselbrand, draws some card and wins.
Game 2: I don’t have many notes here, but I definitely start with Chalice at 0, which I think shuts him off completely. He may have kept a no land hand with all artifact mana. I get a Lodestone at some point and crush.
Game 3: I have no notes for this game, but his life decrements by fives, so it’s safe to say that a Lodestone was involved.
Matches 2-1, games 4-3.
Round 4: Sean Robbins – Oath
Game 1: I win the roll and start with Ancient Tomb, Vault, Sol Ring, Smokestack. He gets an early Show and Tell, dropping an Emrakul, while I drop Karn. On my turn I play Tangle Wire, which resolves. Tangle Wire and Smokestack eat his board while Karn, a Lodestone, and animated Wires and Stax make short work of him.
Game 2: He gets an early Oath, but doesn’t have an Orchard. I have Crucible/Strip Mine, which is always nice. I eventually get a Ratchet Bomb to kill his Oath, but he destroys it with Nature’s Claim. I get it back with Buried Ruin, and two turns later it takes out the Oath. I follow with a Sphere, and he scoops to my Sphere/Crucible/Strip/Buried Ruin situation.
Matches 3-1, games 6-3.
Round 5: Nick Detwiler – Shops
Game 1: I start with Ancient Tomb, Mox, Crucible. I follow it up with a Karn. He gets a Welder, but I land a Triskelion that takes care of that situation. I Metamorph another Trike, and that’s pretty much it.
Game 2: He starts with a Ruby, Welder, a bunch of other mana and a Lodestone Golem. I don’t really get off the ground, and his Crucible Waste is enough to keep me out of the game completely.
Game 3: He mulligans to 4. I get an early Wurmcoil Engine. He gets a Welder, which I promptly neuter with Revoker. I get a Lodestone and a Crucible. Eventually the whole game devolves into a situation where he has used Expedition Map to find Tabernacle, and he also has a Wasteland in hand, which would be great against my two Workshops, except that I also have a Tolarian Academy, and a tapped Mana Vault. I take an opportunity to untap Mana Vault, which prevents him from Wastelanding my Academy and killing all of my robots with Tabernacle. In any case, this is a very competitive and impressive game considering that he mulled to 4.
Matches 4-1, games 8-4.
Round 6: David Williams – Landstill
I have absolutely no notes from this match. What I remember most is that Buried Ruin/Crucible of Worlds was a total boss. I think I had it going in all three games. One game I kept attacking into his Factory with a Lodestone Golem, then getting it back with Buried Ruin and replaying it, then replaying Buried Ruin. It was definitely a long and competitive match with three really close games. I like playing against David because he’s a very good and meticulous player, and I always feel like I am just about to lose. He gives off a vibe that makes me feel like everything I do is falling perfectly into his plan. It’s very stressful.
Matches 5-1, games 10-5.
Top 8: Mike Solymossy – RUG Delver
Game 1: I mulligan to 5. His hand is considerably better. He has one of his maindeck Steel Sabotages for one of my threats, and he has his maindeck Ancient Grudge for a couple more. I eventually land a Triskelion, which does some work, but eventually I run out of gas and a Tarmogoyf goes the distance.
Game 2: I have the stone cold nuts. I don’t remember exactly what I played on my first turn, but it was something ridiculous like Trinisphere and Lodestone Golem. It’s over fast.
Game 3: This game went a lot more like RUG Delver hopes to run against Workshops. He has infinity Steel Sabotage, Ingot Chewer, and Ancient Grudge for anything I play. A single Insectile Abomination goes the distance over 7 turns.
Matches 5-2, games 11-7. I get a few booster packs of M13.
I played the exact same 75.
Round 1: Bob Maher, 2010 Vintage Champs Runner-Up – Landstill.
Game 1: Both of us mulligan to 6. I keep a hand with 2 Workshops and some business. He opens with land, go. I respond with Chalice at 1, which resolves. He plays land, Standstill. I play my second Shop and play Trinisphere and Crucible which both resolve. He misses a land drop. I play Chalice at 2, which pretty much locks him out of his deck. A couple turns later I land Lodestone, who finishes the job.
Game 2: I mulligan to 5. He gets a couple Factories that start doing work. I have plenty of mana with Lotus, Jet, and Buried Ruin with a Crucible, but not a lot of business. My attempt at Triskelion gets Mana Drained, which fuels a JTMS, which more or less seals it for him.
Game 3: I start with Buried Ruin, Jet, Ruby, Crucible. He plays land, go. I hit another land drop and play Smokestack, and a Lodestone Golem the next turn. He uses two Ingot Chewers to take out a couple of my threats. I land Chalice at 1, which I found out later shut off at least one Lightning Bolt, and my second attempt at Lodestone Golem is enough to finish the game.
Bob was very friendly and fun to play against, even more so than I expected. After the match I asked him if he would be willing to sign a Dark Confidant for me, which he was more than happy to do:
Matches 1-0, games 2-1.
Round 2: Stephen Menendian, 2007 Vintage World Champion – BUG Control
Game 1: Steve had played against one of my teammates in round 1 (Nick Calcaterra), so I had a rough idea of what he was playing. Nick’s thorough description of the deck was “some kind of blue control with Lotus Cobras”. Game 1 I won the die roll and went first, but when I drew by opening 7 I noticed that I had not de-sided from the previous match (Wurmcoil Engines staring me in the face). I guess I was too distracted by having Bob sign a card for me. We called the judge before beginning the game, and I ended up with a warning and a forced mull to 6 after restoring the deck to the maindeck build. My 6 was very strong, and I started with Shop, Mox, Lodestone, which stuck around. Smmenen started with Black Lotus, Fastbond, land, Ponder, then another land. I played Ratchet Bomb and a Metamorph copying Lodestone, and the game was over soon after.
Game 2: Both of us mulligan to 6. I keep an ok hand with plenty of mana, but not a lot of business. He starts with Underground Sea, Imperial Seal. I rip a Lodestone Golem off the top and proceed to live the dream with my second Shop, Mox, Lodestone opening in a row. Steve plays another land, Ancestral Recall, and a Mox. I play Tangle Wire, then activate Wasteland targeting his U Sea. He Gushes in response, which is fine with me, and Lodestone does enough damage before he is ever able to rebuild his board.
Matches 2-0, games 4-1.
Round 3: Colin Wu, teammate and 2009 Vintage Champs Runner-Up – Oath. In a tournament this size, you need to be both good AND lucky. In this match I got very lucky.
Game 1: Colin has pretty much the perfect draw for this matchup. I win the die roll and start with a Smokestack. On my second turn I tried for Chalice at 2, but it gets Spell Pierced, then my Stax get Nature’s Claimed. He plays a Time Vault, and I answer with a Chalice at 1. He Ancient Grudges my Chalice and one of my Moxes (I was a little short on mana), then DT’s for Voltaic Key and takes infi turns.
Game 2: I get a Crucible, then a Smokestack. I cast Tangle Wire (countered), but he is able to stabilize and activate Oath. On his first activation he mills 46 cards from his deck before hitting one of his two Griselbrands, leaving him with 5 cards in his library. At the end of his turn I get back Tangle Wire with Buried Ruin. On my turn I bait out Tangle Wire, which gets countered again, then land a Metamorph, killing Griselbrand. He Oaths again, hoping for some luck, but the second Gris is the last card in his deck. Milled.
Game 3: I have no notes for this game, but I’m pretty sure I get Ancient Tomb, Mana Crypt, Chalice at 0, Lodestone Golem on my first turn. That is followed up by a Metamorph copying the Lodestone, and that’s all she wrote.
Matches 3-0, games 6-2.
Round 4: Charles Roiko – Dredge. We get deckchecked at the start of this round and start talking. Charles is another really nice guy (as are most Vintage players, I’ve found), and I ended up talking to him several times throughout the weekend. He had a sweet playmat with Ichorid and Dakmor Salvage (I think) drawn on it, so I put him on Dredge. This was confirmed when they took our decks away and he still had a pile of cards sitting next to him. I asked him what they were, and knowing the jig was up, he informed me that they were zombie tokens. I knew it. Meanwhile, I was using a playmat with a giant Tendrils of Agony guy on it. I can only hope that people were putting me on Tendrils all day.
Game 1: He Serum Powders, then keeps. I mull to 5. On his turn he plays Bazaar. On my first turn I try to play two lands for some reason, which he understandably calls me on, then settled on just a Workshop and pass. At the end of my turn he Bazaars, but discards no dredgers. On my next turn I Wasteland his Bazaar, and he activates it again, but still finds no dredgers. Over the next couple of turns I get a Trike and then a Lodestone Golem and he never has the opportunity to do what Dredge does. It’s always nice to steal a game 1 from Dredge. It doesn’t happen very often.
Game 2: I keep a hand of Tormod’s Crypt, Workshop, 2 Buried Ruin, 2 Ancient Tomb, and Black Lotus. It’s certainly not fast, but with the 2 Buried Ruins I know that I can probably Crypt him three times before he will be able to do anything too important. This turns out to be the case. I remove his graveyard when necessary, then recover the Crypt and set it all up again. I eventually get a Triskelion, which is a beast against Dredge, then a couple Spheres, then finally a Lodestone Golem and Crucible to seal the match.
Matches 4-0, games 8-2.
… and this is where everything goes wrong.
I am foolishly not in the habit of checking my point total when pairings are posted for each round. I usually just look at my seat number and my opponent’s name. For round 5, however, I DID notice that my seat number had gotten significantly worse. I went to my seat and pulled out my playmat, then asked my opponent and the people around me what their record was. They were all 3-1. I got up as fast as I could and went back to the pairings sheet. Sure enough, I had 9 points, not 12. I got to the nearest possible judge and told him that my point total was wrong. He took me to the head judge (Ingrid) and I told her my story. She immediately stopped the round, telling all the players NOT to begin playing. In the meantime she called to the main judges station to have them confirm the results reported on the match slip. They confirmed that the match slip had been filled out with me losing the match 2-0, and was signed by both players. I felt absolutely nauseous. We argued for a long time. I won’t go into detail about our conversation, but it was my opinion that the round had not started yet, the match slip was filled out incorrectly by mistake (my opponent would surely confirm this), and that the head judge should easily be able to use discretion to correct this mistake. She was of the opinion that players are responsible for ensuring that results are reported correctly, that there is a policy of not changing results once the next match has been paired, and that these policies exist to prevent player collusion after matches. I understood that these were the policies, and I understood why they existed, but I thought that it would be obvious to a reasonable person that my opponent and I were not colluding, and that she as the head judge should have the authority to use discretion in such a situation. She would not be swayed. I was stuck in the 3-1 bracket, while Charles was in the 4-0 bracket. She told me to play the current match, and if I still wanted to talk to her afterwards we could talk after the round. My opponent and I were given a small time extension, but we didn’t need it…
Round 5: David Tsukuno – not sure what he was playing (something blue). I don’t know David very well, but he’s a friend of a friend, and he seems like a nice enough guy. Unfortunately for him, he ran into a giant rage-filled buzz saw.
Game 1: I win the die roll. I play Mox, Mox, Sol Ring, Chalice at 0. He plays a land. I play Lodestone Golem. He either plays a land or nothing. I attack and play a Metamorph on Golem. That’s pretty much it.
Game 2: I have no notes on this game, but his life drops from 20 to 11, and then the game is over. The whole match took about 4 minutes.
Matches 5-0, games 10-2.
After the round, of course I chose to speak with Ingrid further. I told her that she now has two players (Charles and myself) who are not in the brackets in which they belong, and therefore the integrity of her tournament was much worse off than if she would have just done a repair. I also told her that she might be following the DCI floor rules, but that the court of public opinion would be against her. Her ruling was not right. It was not fair.
In the end, it was actually Smmenen who indirectly saved my tournament. I was talking to some other players about what had happened, and they mentioned that Steve had had the same situation the night before in the 4 PM Vintage Prelim. In that case, the judge had ruled that the two players should continue to play the matches as they were paired, but that he would switch the point totals for the two players. I took this information to Ingrid and told her that this had happened, and therefore there was precedence at this Gencon to fix match slip errors. I told her that if she fixed the point totals before the next round that it would be the same as this previous situation, and that it was not too late to make things right. She talked for a long time at the main judges station and even to the tournament organizer, significantly delaying the 6th round. Finally, she came back and pulled Charles and I aside. Of course, as the honest upstanding guy he is, Charles readily stated that I had beat him 2-0 in the 4th round. So finally, after making sure that we knew that this was a unique and special circumstance, she agreed to restore me to the X-0 bracket. Charles had lost in the 5th round, putting him in the X-2 bracket, essentially ending his shot at top 8, further illustrating that he’s a standup dude.
Round 6: Greg Kraigher – Shops
Game 1: I mulligan to 6, he mulls to 5. I have no recollection of what happened this game, but I won.
Game 2: He starts off with land, Mox, Mox, Sphere. I play a land and pay for a Mox. He plays a Revoker on my Mox. I have plenty of mana, so I am able to get out more artifact mana and a Revoker of my own on one of his Moxen. At one point he cranks out a Slash Panther, which trades with my Revoker. I eventually get an active Smokestack and a Tangle Wire, and we have some brief discussion with a judge about stacking upkeep triggers. In the end, this is one of those really fun Workshop mirror matches where both players have 12 permanents, Smokestack is on 3, and multiple Tangle Wires are keeping anything from happening. I eventually win the permanent race and wipe his board, then beat for the win before he is able to rebuild.
Matches 6-0, games 12-2.
Round 7: Marc Lanigra – UBR Bob Control
Matches 6-0-1, games 12-2.
Round 8: Kevin Poenisch – Dredge
ID. Kevin takes a long time deciding whether or not he can draw in, since at this point he is 6-1. He finally decides to ID, and of course we both end up in the top 8. In hindsight, I think I may have been better off playing this round. Marc Lanigra is also 6-0-1 at this point, and is paired against a 7-0 player. He decides to play it out to go for top seed in the T8. He wins his match and enters as the top seed. If I would have played out this match and won, it would have knocked Kevin out of the top 8, and I would have had a much better seed. If I had lost, I most likely still would have made it in. Not sure about this one. This new T8 play/draw rule is a thinker.
Matches 6-0-2, games 12-2.
Top 8: Greg Kraigher – Shops. Since this is a rematch of the last round I actually played, I’m pretty familiar with his deck. At the end of Swiss I was in 7th place, so I am on the draw for the whole top 8.
Game 1: We both keep our 7. Greg keeps a hand with only 1 land (Rishadan Port), Lotus, Lodestone, which is how he plays out his first turn. I completely understand how tempting these hands are, but I have mostly trained myself to ship these hands in favor of hands with more permanent mana. I answer with a really strong opening of Workshop, Mox, Mox, Mana Crypt, Karn. He does nothing. I play City of Traitors and Trike, killing his Lodestone. I follow with a Lodestone of my own, and Greg scoops.
Game 2: I mulligan to 5. Greg opens with a Precursor Golem (ugh). My 5 was actually still pretty bad: Buried Ruin, Wasteland, Tangle Wire, 2 Revokers. I draw a Mox on my turn, and am able to delay death for a couple turns, but his three Golems get me before long with the help of a Tangle Wire on his side.
Game 3: My notes get especially hazy here, and are pretty much non-existent the rest of the top 8. I figured at this point in the tournament there are other people keeping much better notes than I am. I keep a pretty greedy hand that I think included Academy, one Mox, a couple Revokers, a Lodestone, and a Wurmcoil Engine. My hope was that I could get enough artifacts out to get Academy big enough to cast Wurmcoil. Luckily, I was able to do just that after a few turns. We both got some Lodestones, which ended up killing each other. At one point there was a Slash Panther. By the end of the game I had two regular Wurmcoil Engines and a Metamorphed Wurmcoil, and win at 37 life.
Matches 7-0-2, games 14-3.
Top 4: Michael Gouthro – Esper Bomberman. My top 8 match ended well before any of the other matches, so I was able to scout Michael’s match, which was also against a Shops deck. I knew that he was playing Bomberman, and I knew that his hate included Kataki and Energy Flux, both of which are no fun for me. I won’t even attempt to give a game-by-game account of what happened; hopefully someone out there was keeping track. I know that in the first game we had a standoff for a few turns with my dudes on both sides of the board. I had a Trinisphere to keep him from comboing off, and a Chalice at 2 to stop Hurkyl’s Recall. Eventually I was able to kill whatever guys he had and launch a big offensive. I finished him off with three shots from Trike, Buried Ruin to get Trike back, followed by a few more shots from Trike. Game 2 I was able to keep him from ever really getting off the ground and landing a nasty piece of hate. My strategy most of the day was to just bury ‘em under a pile of Lodestone Golems. That’s pretty much what I did here.
Matches 8-0-2, games 16-3.
Finals: Marc Lanigra, 2012 Vintage World Champion – UBR Bob Control
This match is almost certainly well documented somewhere, so I won’t recount it at all. Instead I will just give you some of my thoughts on some of the things I did or did not do.
In game 1 there was a situation where I landed a Triskelion looking at a board of Bob and Jace. My options were to either kill Bob and put Jace down to 1 and try to kill him next turn, or just to kill Jace. I chose to kill Jace. By that point in the game I had already done some damage to Marc, so I thought Bob would maybe contribute some more damage. Also, I thought that Jace would allow him to see at least three more cards, even if he only had it for a turn. My hope was that Bob would give him a look at fewer cards.
“The big mistake”, where I scooped to Marc in game 1 as soon as he assembled Key/Vault with a Bob on the board at 10 life. Honestly, I just completely missed this one. I had been playing Vintage for 13 hours. It would have been interesting to see what would have happened if I made him play it out. I have heard from at least one person that Marc looked at his top 2 cards and they were FOW followed by Jace. If this is true, then FOW would have put him at 5 life, but he would then have a Jace to stack his Bob flips, and probably would have won anyway. I wish I had stuck around to find out.
Game 2 went well for me, so I won’t discuss it. Chalice at 0, Chalice at 1 on the play is fun for both players.
In game 3, Marc had a strong opening of Lotus, land, Jace, Mox Jet, Key. I answered with Workshop, Revoker on Jace, Sol Ring, Revoker on Key. Some people have postulated that I should have named Mox Jet. Believe me when I tell you that I thought hard about doing just that. I don’t remember my exact hand at that point, but I think I had enough threats on the way, including a Lodestone Golem, that mana denial wasn’t my main concern. My main concern was that for all I knew he had plenty of mana in his hand, and at any moment he could just plop down a Time Vault and go Vintage all over my ass. Given perfect information, I may have played it differently, but at the time it seemed right.
The final match was both excruciatingly disappointing and deeply fulfilling. It was just a really interesting and entertaining Vintage match; the kind of final I think everyone was hoping for. I certainly didn’t play perfectly during this match or during this tournament, and I probably could have done some things differently to give myself a chance to win the painting, but overall I’m happy with my showing. Marc is a gracious and deserving champion, and I certainly don’t feel any shame for having lost to him.
For my efforts I received 12 packs of Italian Legends, 3 packs of Chinese P3K, and a sealed FtV: Exiled. I unloaded most of these to dealers, and used the proceeds to buy myself a very nice Ancestral Recall:
Now I all I need is a Time Walk and Time Vault, and then I can finally stop playing Workshops (if that’s ever something I decide to do).
As for the deck, I have no major complaints. If I were to play in another Vintage tournament tomorrow, I would probably play a pretty similar list. I mulliganed a lot with this build, but most of the time when I did I drastically improved my hand, unless I had to go to 5, in which case I usually lost. I sided in Wurmcoil Engine a lot, and Ratchet Bombs had marginal significance in this tournament, but I think this had as much to do with my matchups as anything else. I’m happy with the deck, and I’m glad I had a good showing. I’m sure people will have some things to say about the build, and I’m glad to hear any constructive (or even destructive) criticism. Thanks for all the well-wishes. See you next year.